Sunday, March 5, 2017

Thing 26: Makerspaces

As an artistic person, the idea of makerspaces is very exciting. Back when I was deciding what I wanted to do with my life, I almost became an art teacher. In the end I decided to become a school librarian, but I've always incorporated art into the library. While I don't have a dedicated "makerspace' in my library, I've always encouraged my students to be creative while in the library.

What struck me the most while reading through all the articles and blog posts for this assignment was the wide variety of programs schools and libraries have that all fall under the umbrella of makerspaces. I couldn't help but laugh as I read about school libraries with dozens of power tools, 3D printers, robotics kits, and other expensive equipment. What sort of budgets do they have? It was nice to see the more realistic maker tubs created with donated materials.

Another thing I realized while reading was that makerspaces seem to have made shop, home ec, and art cool again. When I was in high school, shop and home ec were facing cuts (my district actually did cut home ec in high school, although it still took place in middle school). Now, with the new term of "makerspace," these classes are necessary again. It makes me wonder whether it is better to have shop, home ec, and art as separate classes or to lump them all under the umbrella of "makerspaces."

While I mentioned that I love the idea of having a makerspace in the library because it combines my two favorite things, I also hear stories about schools getting rid of their libraries, drastically reducing their space, and/or replacing them with ebooks and electronic resources in order to make room for makerspaces. This makes me cringe. No matter how far technology advances, there will always be the need for books and the need to learn how to access information. I think the two can happily coexist.

I recently attended my school's science fair and was very happily surprised to find that a lot of the students were doing things that fall under the umbrella of "makerspaces" in science. Two students made their own lip balm. One made her own jewelry. A few are in the process of making board games and apps. They're able to do this because we have a lot of partnerships with local businesses and organizations, as well as a few non-local ones.

A few librarians in my district received a grant to create a "makerspace to go" last year. It has a 3D printer, tangrams, rubik's cubes, origami, and drawing supplies, as well as dozens of print books and ebooks to go with it. I signed up to get the makerspace in June and am very excited to end the year with it! My plan is to create my own official makerspace to go with it, that will stay in my library after the makerspace to go moves onto the next library.

After reading the materials in this assignment I think the makerspace tubs are the way to go for my library, at least for the time being. I share my library with another school and like to keep my supplies put away in my office when I am not there and when they are not being used. There are plans to split my library and once that happens, I will be able to have a more dedicated space for the makerspace. But for now, tubs will work.

I will also have to decide how the makerspace should be used. Should it be something students use while in library class? Should it be open for students to use anytime? Two out of the four days in my district's four day cycle I teach classes all day and would not be able to have students come to the library for makerspace time, but the other two days are very flexible. I am thinking doing makerspace time, like my open library time, would work. I could even combine the two.

Now I will just have to drum up some donations for supplies. I wish my parents hadn't gotten rid of all mine and my siblings tinker toys, Legos, Duplos, and blocks!

Monday, February 6, 2017

Thing 3: Twitter

I am not new to Twitter by any means. I've been using it since 2009, when I attended my first Harry Potter convention and the friends I met there and I then used it as a way to keep in touch. Back then, tweets actually appeared on your feed in exact chronological order and did not "thread."

I have a bit of a love/hate relationship with Twitter, but it is still my favorite social network (not counting Instagram). It's generally less invasive than Facebook and it tends to work a lot better, too. But I'm not a fan of chatspeak and am a big proponent of proper grammar, and Twitter tends to almost require you to use chatspeak and violate the basic rules of grammar. I also have a love/hate relationship with hashtags. If they're used for their intended purpose, which is to link various tweets together, then I like them. But it tends to drive me a little crazy when people #hashtag #every #word #oreverysentencelikethis.

Anyway, I have not used Twitter or other social networks in the library yet. My district has blocked Facebook, so any Facebooking would have to be done before or after school or on my phone. I'm not sure if Twitter is blocked, but if it is, it's a lot easier to type out a quick tweet on my phone during the day than come up with a Facebook post.

Just in the past few weeks, my district seems to be starting to encourage teachers to tweet about what they're doing in the classroom. They've even come up with hashtags. For example, tomorrow is Safer Internet Day, and we've all been encouraged to tweet using the appropriate hashtag about what our classrooms and schools are doing for the day.

And so I created a new Twitter account for myself. A professional, librarian type account. So far I've mostly just followed all the authors and librarians I'm also following on my personal account, but I'll need to follow them on my new account as well.

I'm excited to participate more in various lit chats and to share new ideas with other librarians. There are so many ideas out there and Twitter is a great way to share them. Tomorrow I'll tweet about what I'm doing in the library for Safer Internet Day and search the hashtag to see what others in the district are doing.

And, if you want to follow me, my new name is @SMRreadsbooks. I'm still not sure about the name, but when your name is as common as mine, the choices are limited.

Sunday, February 5, 2017

Thing 13: Coding

My experience with coding is limited to basic HTML while posting my writing online and a confusing computer science course I was required to take in library school, in which we had to code on computers that were probably not that much younger than I was at the time. I cannot even remember what codes she taught us, but anything I may have learned in the course has long since leaked out of my brain. My brother and father are both fairly knowledgeable with code, having used Linux as their operating systems for years, and whenever they discuss it I can hardly understand them.

However, over the past few months I've seen and heard about a lot of really cool and fun ways to teach students how to code, rather than the ways I was taught during library school, with a command line and hardly any visuals. Board games, computer games, and robots all make coding far more interesting than it was years ago when I was in library school!

Yesterday I got to play with ozobots (just had to teach my laptop to recognize that as a word) at the pre-k/kindergarten registration fair my district puts on every year. As soon as I figured out how to use them, I was hooked. They are so much fun! I even stayed an hour later than I had to just to keep learning new things to do with them. I really enjoyed showing them to the kids, too, and watching as the older siblings of the new pre-k/k students drew different mazes for the bots to travel on. I can't wait to show them to my own students!

I'm not surprised I liked the ozobots so much better than the "traditional" image of coding I've always had in my head. I'm a very visual person and anything that combines something new with art is a great way to get me interested in it.

So, today, I sat down to explore Thing 13 and dive into the world of coding. I checked out Hour of Code, which has so many resources that it's a bit overwhelming right now, being the novice coder I am. I'll have to devote more time to exploring all the lesson plans they have and figure out the best way to introduce it to my school.

Then I clicked on Blockly, and proceeded to spend the better part of an hour trying to beat the levels. After finishing the first one, Puzzle, in about three minutes I naively thought the games would all be easy. I have yet to complete the next three, Bird, Maze, and Turtle. I made it to the last level of Maze, but only the 5th level of Bird and the 4th level of Turtle. They are difficult and frustrating in a way that reminds me very much of the logic puzzles my 5th grade teacher had us do. I'll go back to them later and hopefully be able to finish.

Despite the frustration, I really like Blockly and will definitely introduce it to my students in grades 3-6. I like how it's code disguised as games, and even now as I type that, I realize code doesn't exist to simply exist. It's there to make things such as games, so why shouldn't kids learn it while playing games? I also like how the games are all ready to play as soon as the page loads. Accounts aren't required. I think it would work great as a whole class lesson, a library center, or as an option for students who finish work early.

And so, it looks like I'll be diving into the world of code and learning right along with my students!