Thursday, January 31, 2019

Thing 29: App-palooza!

Last year I got a few iPads from a grant and since then I've been wanting to integrate them more into my library lessons. So far I've mostly used apps that are required for various robots that I have (sphere, dash & dot) and coding games that students do independently (scratch jr, lightbot, etc). When I give my students free choice for makerspace and board game days, I let them use the iPads and choose what they'd like to do. They especially came in handy last week when an incident in the school meant one of my classes wound up staying in the library for an hour and 45 minutes!

Part of the Should I Download That App article resonated with me. Number three said, "Will our students be consumers or creators when they use this app?" I want my students to be creators in the library. Over the past two years I have integrated a lot of makerspace and coding activities into library classes because I want my students creating. I don't want them mindlessly playing games on Cool Math (we all know that's not real math), but if they want to spend their makerspace days creating a video game on Scratch or Bloxels, I will encourage them! When they're using iPads in my room I want them creating video games, writing their own code, making their own art, or whatever else they can think of.

A few of the apps on the list of 30 librarian approved apps intrigued me. Specifically, Adobe Capture because many of my students don't want to draw, but will happily edit an image. As much as I want to encourage them to draw, I don't want them to get discouraged either. Lark by Storyboard also looks good, although I wish it didn't require accounts. Lego Movie Maker, because it combines movie making and Lego, two of my students' favorite things.

On the AASL list of best apps I'm most interested in Complete Fairytale Play Theatre (I wish it was free, but depending on its price I might buy it), GooseChase, Hopscotch Make Games (again, wish it was free), and Puppet Master.

I was happy to see a lot of the apps I already use on various lists, such as Scratch and Kodable. I am trying to get Osmo kits soon and it was nice to see them mentioned in a few articles.

With my school's Montessori Global event coming up, I am hoping some of these apps will come in handy for that. I haven't decided what projects to do with the students yet, but I want to integrate more technology in with their research.

I was hoping to explore some of these apps before writing this post, but for some reason my iPad is refusing to connect to the App Store. I've never had this happen before and so far none of the tips on the internet are working. I'm updating its software right now hoping that will help. If not, I might be making a trip to the Apple Store. I'll update this once I'm able to test a few apps!

1 comment:

  1. It must be the cold! Your iPad wants a cup of hot tea and time by the fireplace. :) Hope updating it works! Looks like you'll have some fun apps to test out. Great selection.

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